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Старый хирок Old Herok Существо 10

Источник Pathfinder #209: Судьба Разрушителя
Внимание +21; ночное зрение
Языки Акван; (не может говорить)
Навыки Атлетика +22, Скрытность +23
Сил +8, Лвк +5, Вын +5, Инт -3, Мдр +5, Хар +0
Slow Metabolism A water orm can go for 10 years without feeding. Beyond this limit, the water orm's hunger causes it to become Замедление 1, but doesn't otherwise impact its lifespan. A water orm that's slowed as a result of starvation can remove this condition by using Swallow Whole to gulp down a meal.
Undetectable ( преграждение, первобытный) A water orm automatically tries to counteract any обнаружение, разоблачение, or тайновидение прорицание attempted against it, using its Скрытность modifier for the counteract check.
Quicksand Adaptation Old Herok is immune to the effects of quicksand.
КБ 30; Стойкость +21, Реакция +19, Воля +17
ПЗ 170; Устойчивость cold 10, fire 10
Скорость 20 футов, swim 50 футов
В ближнем бою 1 челюсти +24 [+19/+14] ( Длинное 15 футов), Урон 2d10+11 колющий и Хватка В ближнем бою 1 хвост +24 [+20/+16] ( быстрое, Длинное 15 футов), Урон 2d6+11 дробящий Проглатывание 1 ( атака) Large, 2d8+8 дробящий, Rupture 22 Sand Skim 3 ( первобытный) Old Herok can disintegrate into a coiled mass of sand rippling beneath the surface of quicksand. While in this form, he automatically succeeds at Атлетика checks to swim and gains a +4 circumstance bonus to Скрытность checks in quicksand. If a creature enters his space while in this form, he can revert to his normal form and attempt to Grab the creature as a reaction. Old Herok can remain in this form for 8 hours and can return to his normal form using a single action which has the concentrate trait. Water Travel 3 ( первобытный, превращение, вода) A water orm can dissolve into water, appearing only as a long, dark, serpentine stretch of water. While in this form, a water orm's swim Скорость increases to 600 футов, it automatically succeeds at Атлетика checks to Плавание, and it gains a +4 circumstance bonus to Скрытность checks in water. A water orm can remain in this form for 8 hours, but it can't enter salt water when using this ability. A water orm can return to its normal form using a single action which has the концентрация trait.